using Godot;
using System;

public partial class NWeaponInventoryPanel : NInventoryPanel
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		base._Ready();
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
		base._Process(delta);
	}

	public override bool canPut(NItem item)
	{
		if (item.mItem.mType == IETM_TYPE.WEAPON)
		{
			return true;
		}

		return false;
	}
}
